HexscriptsClassicWarehouse
Configurations
Here you will get all configurations & open source files that are included within this script.
Open Source Files
HEX = {
Language = "de",
ResellPercentage = 0.75, -- when selling a warehouse, player will get 75% of buyprice (default)
-- UseCustomHelpNotify = function(message)
-- if you want to use a custom help notify, add your function in here and uncomment it
-- end,
Marker = {
Color = {255, 10, 10, 100},
Types = {
OpenWarehouseInv = 21,
ExitWarehouse = 21,
ManageWarehouse = 21
}
},
CustomWeight = {
['WEAPON_PISTOL'] = 10,
['water'] = 5
},
Locations = {
{
Name = "city_1",
Label = "Stadt",
Coords = vector3(823.6151, -994.9549, 26.2926),
InteriorCoords = vector3(178.8932, -1005.6417, -99.0000),
InventoryCoords = vector3(170.4883, -1002.6598, -99.0000),
Blip = {
Sprite = 478,
Display = 4,
Scale = 0.8,
Color = 1,
ShortRange = true,
Enable = true
},
Storages = {
{
Price = 10000,
Weight = 128,
Image = "https://corleone.vip/hexscripts/storage/storage.png",
},
{
Price = 25000,
Weight = 256,
Image = "https://corleone.vip/hexscripts/storage/storage.png",
},
{
Price = 50000,
Weight = 512,
Image = "https://corleone.vip/hexscripts/storage/storage.png",
}
},
},
},
Languages = {
de = {
EnterHelpMsg = "Drücke ~INPUT_CONTEXT~ um das Lagerhaus anzusehen",
BoughtWarehouse = "Du hast dir ein Lagerhaus bei %s mit %skg Lagerplatz für %s$ gekauft.",
NotEnoughMoney = "Du hast nicht genug Geld.",
EnteredWarehouse = "Du hast das Lagerhaus %s betreten.",
WrongPassword = "Das Passwort ist falsch oder es gibt kein Lager mit dieser ID",
WarehouseBlip = "Lagerhaus",
Error = "Es ist ein Fehler aufgetreten.",
NotEnoughItems = "Du hast nicht genug von diesem Item.",
RemovedItem = "Du hast %s %sx entfernt.",
AddedItem = "Du hast %s %sx hinzugefügt.",
ExitedWarehouse = "Du hast das Lagerhaus verlassen.",
ChangedPassword = "Du hast das Passwort geändert.",
AccessWarehouseHelpMsg = "Drücke ~INPUT_CONTEXT~ um das Lagerhaus zu anzusehen",
ExitWarehouseHelpMsg = "Drücke ~INPUT_CONTEXT~ um das Lagerhaus zu verlassen",
SoldWarehouse = "Du hast das Lagerhaus für %s$ verkauft.",
NotEnoughSpaceInYourInv = "Du hast nicht genug Platz in deinem Inventar.",
NotEnoughSpaceInWarehouse = "Es ist nicht genug Platz im Lagerhaus.",
Webhook_Stored_Title = "%s legt Sachen in das Lagerhaus %s",
Webhook_Stored = "%sx %s wurde in das Lagerhaus gelegt",
Webhook_Withdrawn_Title = "%s nimmt Sachen aus dem Lagerhaus %s",
Webhook_Withdrawn = "%sx %s wurde aus dem Lagerhaus genommen",
Webhook_Sold_Title = "%s hat das Lagerhaus %s verkauft",
Webhook_Sold = "Das Lagerhaus wurde für %s$ verkauft",
Webhook_Bought_Title = "%s hat das Lagerhaus %s mit %skg Kapazität gekauft",
Webhook_Bought = "Das Lagerhaus wurde für %s$ gekauft",
Webhook_ChangedPassword_Title = "%s hat das Passwort des Lagerhauses %s geändert",
Webhook_ChangedPassword = "Das neue Passwort lautet: %s",
Webhook_Enter_Title = "%s betritt das Lagerhaus %s",
Webhook_Enter = "Der Spieler hat das Lagerhaus betreten",
Webhook_Leave_Title = "%s verlässt das Lagerhaus %s",
Webhook_Leave = "Der Spieler hat das Lagerhaus verlassen",
AlreadyHaveWeapon = "Du hast diese Waffe bereits.",
},
en = {
EnterHelpMsg = "Press ~INPUT_CONTEXT~ to view the warehouse",
BoughtWarehouse = "You bought a warehouse at %s with %skg storage for %s$.",
NotEnoughMoney = "You don't have enough money.",
EnteredWarehouse = "You entered the warehouse %s.",
WrongPassword = "The password is wrong or there is no warehouse with this ID",
WarehouseBlip = "Warehouse",
Error = "An error occurred.",
NotEnoughItems = "You don't have enough of this item.",
RemovedItem = "You removed %s x%s.",
AddedItem = "You added %s x%s.",
ExitedWarehouse = "You left the warehouse.",
ChangedPassword = "You changed the password.",
AccessWarehouseHelpMsg = "Press ~INPUT_CONTEXT~ to access the warehouse",
ExitWarehouseHelpMsg = "Press ~INPUT_CONTEXT~ to exit the warehouse",
SoldWarehouse = "You sold the warehouse for %s$.",
NotEnoughSpaceInYourInv = "You don't have enough space in your inventory.",
NotEnoughSpaceInWarehouse = "There is not enough space in the warehouse.",
Webhook_Stored_Title = "%s stores stuff in the warehouse %s",
Webhook_Stored = "%sx %s was stored in the warehouse",
Webhook_Withdrawn_Title = "%s withdraws stuff from the warehouse %s",
Webhook_Withdrawn = "%sx %s was withdrawn from the warehouse",
Webhook_Sold_Title = "%s sold the warehouse %s",
Webhook_Sold = "The warehouse was sold for %s$",
Webhook_Bought_Title = "%s bought the warehouse %s with %skg capacity",
Webhook_Bought = "The warehouse was bought for %s$",
Webhook_ChangedPassword_Title = "%s changed the password of the warehouse %s",
Webhook_ChangedPassword = "The new password is: %s",
Webhook_Enter_Title = "%s enters the warehouse %s",
Webhook_Enter = "The player entered the warehouse",
Webhook_Leave_Title = "%s leaves the warehouse %s",
Webhook_Leave = "The player left the warehouse",
AlreadyHaveWeapon = "You already have this weapon.",
}
}
}