HexscriptsClassicSync
Configurations
Here you will get all configurations & open source files that are included within this script.
Open Source Files
Config = {}
Config.Debug = false
Config.Locale = 'automatic' -- automatic, en, de, es, fr, it, nl, pl, pt, tr, ar
Config.FreezeTrafficLights = false -- Enable to Freeze Traffic Lights, helps more realism and less "desyncs" with falling Traffic Lights
Config.ObjectSyncImprove = true -- Can be disabled if you notice any problems with Objects
Config.DeathHandle = false -- Enable this if you have problems with godmode etc.
Config.RageUI = {
Command = {
name = 'killeffects',
description = 'Open Kill Effects Menu',
bind = 'F6'
},
Menu = { -- Adjust Kill Effect Menu Position
x = 0,
y = 0
}
}
Config.KillEffectsEnabled = true -- Enable / Disable Kill Effects Globally
Config.KillEffects = { -- Customize Killeffects, the first one is always the Server Default one
{name = 'FocusOut', label = 'None'}, -- None (Default)
{name = 'PPGreenOut', label = 'Green'}, -- Green
{name = 'PPOrangeOut', label = 'Orange'}, -- Orange
{name = 'PPPurpleOut', label = 'Purple'}, -- Purple
{name = 'BikerFilterOut', label = 'Shake'}, -- Shake
{name = 'DeathFailMPIn', label = 'Death'}, -- Death
{name = 'MP_Loser_Streak_Out', label = 'Fast'}, -- Fast
}
Config.CheckInternalWaitThread = 250
Config.EnableKilldot = true -- Enable / Disable Killdot Globally
Config.KilldotType = 'custom' -- custom or gta
Config.KilldotTime = 550 -- Time in ms the Killdot is visible
Config.OneShotHeadshot = true -- Set to false for Bodyshot / Multiple Headshots
Config.DefaultDamage = 15 -- If a not registerd weapon deals damage, it does 15dmg by default, if OneShotHeadshot is active, it kills on Head
Config.WeaponDamages = { -- Here you can adjust Bone Damages for each Weapon and Bone
[joaat('WEAPON_PISTOL')] = {
['PELVIS'] = 17,
['L_CALF'] = 17,
['L_FOOT'] = 17,
['L_PH_FOOT'] = 17,
['R_CALF'] = 17,
['R_FOOT'] = 17,
['R_PH_FOOT'] = 17,
['SPINE'] = 17,
['SPINE1'] = 17,
['SPINE2'] = 17,
['SPINE3'] = 17,
['L_UPPERARM'] = 17,
['L_FOREARM'] = 17,
['L_HAND'] = 17,
['L_FINGERS'] = 17,
['L_UPPERARM'] = 17,
['L_FOREARM'] = 17,
['L_HAND'] = 17,
['L_FINGERS'] = 17,
['NECK'] = 200,
['HEAD'] = 200
},
[joaat('WEAPON_SNSPISTOL')] = {
['PELVIS'] = 13,
['L_CALF'] = 13,
['L_FOOT'] = 13,
['L_PH_FOOT'] = 13,
['R_CALF'] = 13,
['R_FOOT'] = 13,
['R_PH_FOOT'] = 13,
['SPINE'] = 13,
['SPINE1'] = 13,
['SPINE2'] = 13,
['SPINE3'] = 13,
['L_UPPERARM'] = 13,
['L_FOREARM'] = 13,
['L_HAND'] = 13,
['L_FINGERS'] = 13,
['L_UPPERARM'] = 13,
['L_FOREARM'] = 13,
['L_HAND'] = 13,
['L_FINGERS'] = 13,
['NECK'] = 200,
['HEAD'] = 200
},
[joaat('WEAPON_PISTOL50')] = {
['PELVIS'] = 50,
['L_CALF'] = 50,
['L_FOOT'] = 50,
['L_PH_FOOT'] = 50,
['R_CALF'] = 50,
['R_FOOT'] = 50,
['R_PH_FOOT'] = 50,
['SPINE'] = 50,
['SPINE1'] = 50,
['SPINE2'] = 50,
['SPINE3'] = 50,
['L_UPPERARM'] = 50,
['L_FOREARM'] = 50,
['L_HAND'] = 50,
['L_FINGERS'] = 50,
['L_UPPERARM'] = 50,
['L_FOREARM'] = 50,
['L_HAND'] = 50,
['L_FINGERS'] = 50,
['NECK'] = 200,
['HEAD'] = 200
},
[joaat('WEAPON_GADGETPISTOL')] = {
['PELVIS'] = 40,
['L_CALF'] = 40,
['L_FOOT'] = 40,
['L_PH_FOOT'] = 40,
['R_CALF'] = 40,
['R_FOOT'] = 40,
['R_PH_FOOT'] = 40,
['SPINE'] = 40,
['SPINE1'] = 40,
['SPINE2'] = 40,
['SPINE3'] = 40,
['L_UPPERARM'] = 40,
['L_FOREARM'] = 40,
['L_HAND'] = 40,
['L_FINGERS'] = 40,
['L_UPPERARM'] = 40,
['L_FOREARM'] = 40,
['L_HAND'] = 40,
['L_FINGERS'] = 40,
['NECK'] = 200,
['HEAD'] = 200
},
[joaat('WEAPON_DBSHOTGUN')] = {
['PELVIS'] = 75,
['L_CALF'] = 75,
['L_FOOT'] = 75,
['L_PH_FOOT'] = 75,
['R_CALF'] = 75,
['R_FOOT'] = 75,
['R_PH_FOOT'] = 75,
['SPINE'] = 75,
['SPINE1'] = 75,
['SPINE2'] = 75,
['SPINE3'] = 75,
['L_UPPERARM'] = 75,
['L_FOREARM'] = 75,
['L_HAND'] = 75,
['L_FINGERS'] = 75,
['L_UPPERARM'] = 75,
['L_FOREARM'] = 75,
['L_HAND'] = 75,
['L_FINGERS'] = 75,
['NECK'] = 200,
['HEAD'] = 200
},
[joaat('WEAPON_MARKSMANPISTOL')] = {
['PELVIS'] = 40,
['L_CALF'] = 40,
['L_FOOT'] = 40,
['L_PH_FOOT'] = 40,
['R_CALF'] = 40,
['R_FOOT'] = 40,
['R_PH_FOOT'] = 40,
['SPINE'] = 40,
['SPINE1'] = 40,
['SPINE2'] = 40,
['SPINE3'] = 40,
['L_UPPERARM'] = 40,
['L_FOREARM'] = 40,
['L_HAND'] = 40,
['L_FINGERS'] = 40,
['L_UPPERARM'] = 40,
['L_FOREARM'] = 40,
['L_HAND'] = 40,
['L_FINGERS'] = 40,
['NECK'] = 200,
['HEAD'] = 200
},
[joaat('WEAPON_MICROSMG')] = {
['PELVIS'] = 13,
['L_CALF'] = 13,
['L_FOOT'] = 13,
['L_PH_FOOT'] = 13,
['R_CALF'] = 13,
['R_FOOT'] = 13,
['R_PH_FOOT'] = 13,
['SPINE'] = 13,
['SPINE1'] = 13,
['SPINE2'] = 13,
['SPINE3'] = 13,
['L_UPPERARM'] = 13,
['L_FOREARM'] = 13,
['L_HAND'] = 13,
['L_FINGERS'] = 13,
['L_UPPERARM'] = 13,
['L_FOREARM'] = 13,
['L_HAND'] = 13,
['L_FINGERS'] = 13,
['NECK'] = 200,
['HEAD'] = 200
},
[joaat('WEAPON_MACHINEPISTOL')] = {
['PELVIS'] = 15,
['L_CALF'] = 15,
['L_FOOT'] = 15,
['L_PH_FOOT'] = 15,
['R_CALF'] = 15,
['R_FOOT'] = 15,
['R_PH_FOOT'] = 15,
['SPINE'] = 15,
['SPINE1'] = 15,
['SPINE2'] = 15,
['SPINE3'] = 15,
['L_UPPERARM'] = 15,
['L_FOREARM'] = 15,
['L_HAND'] = 15,
['L_FINGERS'] = 15,
['L_UPPERARM'] = 15,
['L_FOREARM'] = 15,
['L_HAND'] = 15,
['L_FINGERS'] = 15,
['NECK'] = 200,
['HEAD'] = 200
},
[joaat('WEAPON_COMBATSHOTGUN')] = {
['PELVIS'] = 70,
['L_CALF'] = 70,
['L_FOOT'] = 70,
['L_PH_FOOT'] = 70,
['R_CALF'] = 70,
['R_FOOT'] = 70,
['R_PH_FOOT'] = 70,
['SPINE'] = 70,
['SPINE1'] = 70,
['SPINE2'] = 70,
['SPINE3'] = 70,
['L_UPPERARM'] = 70,
['L_FOREARM'] = 70,
['L_HAND'] = 70,
['L_FINGERS'] = 70,
['L_UPPERARM'] = 70,
['L_FOREARM'] = 70,
['L_HAND'] = 70,
['L_FINGERS'] = 70,
['NECK'] = 300,
['HEAD'] = 300
},
[joaat('WEAPON_SNIPERRIFLE')] = {
['PELVIS'] = 50,
['L_CALF'] = 50,
['L_FOOT'] = 50,
['L_PH_FOOT'] = 50,
['R_CALF'] = 50,
['R_FOOT'] = 50,
['R_PH_FOOT'] = 50,
['SPINE'] = 50,
['SPINE1'] = 50,
['SPINE2'] = 50,
['SPINE3'] = 50,
['L_UPPERARM'] = 50,
['L_FOREARM'] = 50,
['L_HAND'] = 50,
['L_FINGERS'] = 50,
['L_UPPERARM'] = 50,
['L_FOREARM'] = 50,
['L_HAND'] = 50,
['L_FINGERS'] = 50,
['NECK'] = 300,
['HEAD'] = 300
},
[joaat('WEAPON_MUSKET')] = {
['PELVIS'] = 55,
['L_CALF'] = 55,
['L_FOOT'] = 55,
['L_PH_FOOT'] = 55,
['R_CALF'] = 55,
['R_FOOT'] = 55,
['R_PH_FOOT'] = 55,
['SPINE'] = 55,
['SPINE1'] = 55,
['SPINE2'] = 55,
['SPINE3'] = 55,
['L_UPPERARM'] = 55,
['L_FOREARM'] = 55,
['L_HAND'] = 55,
['L_FINGERS'] = 55,
['L_UPPERARM'] = 55,
['L_FOREARM'] = 55,
['L_HAND'] = 55,
['L_FINGERS'] = 55,
['NECK'] = 300,
['HEAD'] = 300
},
[joaat('WEAPON_ASSAULTRIFLE')] = {
['PELVIS'] = 13,
['L_CALF'] = 13,
['L_FOOT'] = 13,
['L_PH_FOOT'] = 13,
['R_CALF'] = 13,
['R_FOOT'] = 13,
['R_PH_FOOT'] = 13,
['SPINE'] = 13,
['SPINE1'] = 13,
['SPINE2'] = 13,
['SPINE3'] = 13,
['L_UPPERARM'] = 13,
['L_FOREARM'] = 13,
['L_HAND'] = 13,
['L_FINGERS'] = 13,
['L_UPPERARM'] = 13,
['L_FOREARM'] = 13,
['L_HAND'] = 13,
['L_FINGERS'] = 13,
['NECK'] = 200,
['HEAD'] = 200
},
[joaat('WEAPON_TACTICALRIFLE')] = {
['PELVIS'] = 13,
['L_CALF'] = 13,
['L_FOOT'] = 13,
['L_PH_FOOT'] = 13,
['R_CALF'] = 13,
['R_FOOT'] = 13,
['R_PH_FOOT'] = 13,
['SPINE'] = 13,
['SPINE1'] = 13,
['SPINE2'] = 13,
['SPINE3'] = 13,
['L_UPPERARM'] = 13,
['L_FOREARM'] = 13,
['L_HAND'] = 13,
['L_FINGERS'] = 13,
['L_UPPERARM'] = 13,
['L_FOREARM'] = 13,
['L_HAND'] = 13,
['L_FINGERS'] = 13,
['NECK'] = 200,
['HEAD'] = 200
},
[joaat('WEAPON_CARBINERIFLE_MK2')] = {
['PELVIS'] = 13,
['L_CALF'] = 13,
['L_FOOT'] = 13,
['L_PH_FOOT'] = 13,
['R_CALF'] = 13,
['R_FOOT'] = 13,
['R_PH_FOOT'] = 13,
['SPINE'] = 13,
['SPINE1'] = 13,
['SPINE2'] = 13,
['SPINE3'] = 13,
['L_UPPERARM'] = 13,
['L_FOREARM'] = 13,
['L_HAND'] = 13,
['L_FINGERS'] = 13,
['L_UPPERARM'] = 13,
['L_FOREARM'] = 13,
['L_HAND'] = 13,
['L_FINGERS'] = 13,
['NECK'] = 200,
['HEAD'] = 200
},
[joaat('WEAPON_SNSPISTOL_MK2')] = {
['PELVIS'] = 13,
['L_CALF'] = 13,
['L_FOOT'] = 13,
['L_PH_FOOT'] = 13,
['R_CALF'] = 13,
['R_FOOT'] = 13,
['R_PH_FOOT'] = 13,
['SPINE'] = 13,
['SPINE1'] = 13,
['SPINE2'] = 13,
['SPINE3'] = 13,
['L_UPPERARM'] = 13,
['L_FOREARM'] = 13,
['L_HAND'] = 13,
['L_FINGERS'] = 13,
['L_UPPERARM'] = 13,
['L_FOREARM'] = 13,
['L_HAND'] = 13,
['L_FINGERS'] = 13,
['NECK'] = 200,
['HEAD'] = 200
},
[joaat('WEAPON_PISTOLXM3')] = {
['PELVIS'] = 13,
['L_CALF'] = 13,
['L_FOOT'] = 13,
['L_PH_FOOT'] = 13,
['R_CALF'] = 13,
['R_FOOT'] = 13,
['R_PH_FOOT'] = 13,
['SPINE'] = 13,
['SPINE1'] = 13,
['SPINE2'] = 13,
['SPINE3'] = 13,
['L_UPPERARM'] = 13,
['L_FOREARM'] = 13,
['L_HAND'] = 13,
['L_FINGERS'] = 13,
['L_UPPERARM'] = 13,
['L_FOREARM'] = 13,
['L_HAND'] = 13,
['L_FINGERS'] = 13,
['NECK'] = 200,
['HEAD'] = 200
},
[joaat('WEAPON_SAWNOFFSHOTGUN')] = {
['PELVIS'] = 100,
['L_CALF'] = 100,
['L_FOOT'] = 100,
['L_PH_FOOT'] = 100,
['R_CALF'] = 100,
['R_FOOT'] = 100,
['R_PH_FOOT'] = 100,
['SPINE'] = 100,
['SPINE1'] = 100,
['SPINE2'] = 100,
['SPINE3'] = 100,
['L_UPPERARM'] = 100,
['L_FOREARM'] = 100,
['L_HAND'] = 100,
['L_FINGERS'] = 100,
['L_UPPERARM'] = 100,
['L_FOREARM'] = 100,
['L_HAND'] = 100,
['L_FINGERS'] = 100,
['NECK'] = 200,
['HEAD'] = 200
},
[joaat('WEAPON_PUMPSHOTGUN_MK2')] = {
['PELVIS'] = 100,
['L_CALF'] = 100,
['L_FOOT'] = 100,
['L_PH_FOOT'] = 100,
['R_CALF'] = 100,
['R_FOOT'] = 100,
['R_PH_FOOT'] = 100,
['SPINE'] = 100,
['SPINE1'] = 100,
['SPINE2'] = 100,
['SPINE3'] = 100,
['L_UPPERARM'] = 100,
['L_FOREARM'] = 100,
['L_HAND'] = 100,
['L_FINGERS'] = 100,
['L_UPPERARM'] = 100,
['L_FOREARM'] = 100,
['L_HAND'] = 100,
['L_FINGERS'] = 100,
['NECK'] = 200,
['HEAD'] = 200
},
[joaat('WEAPON_COMPACTRIFLE')] = {
['PELVIS'] = 10,
['L_CALF'] = 10,
['L_FOOT'] = 10,
['L_PH_FOOT'] = 10,
['R_CALF'] = 10,
['R_FOOT'] = 10,
['R_PH_FOOT'] = 10,
['SPINE'] = 10,
['SPINE1'] = 10,
['SPINE2'] = 10,
['SPINE3'] = 10,
['L_UPPERARM'] = 10,
['L_FOREARM'] = 10,
['L_HAND'] = 10,
['L_FINGERS'] = 10,
['L_UPPERARM'] = 10,
['L_FOREARM'] = 10,
['L_HAND'] = 10,
['L_FINGERS'] = 10,
['NECK'] = 200,
['HEAD'] = 200
},
[joaat('WEAPON_PISTOL_MK2')] = {
['PELVIS'] = 17,
['L_CALF'] = 17,
['L_FOOT'] = 17,
['L_PH_FOOT'] = 17,
['R_CALF'] = 17,
['R_FOOT'] = 17,
['R_PH_FOOT'] = 17,
['SPINE'] = 17,
['SPINE1'] = 17,
['SPINE2'] = 17,
['SPINE3'] = 17,
['L_UPPERARM'] = 17,
['L_FOREARM'] = 17,
['L_HAND'] = 17,
['L_FINGERS'] = 17,
['L_UPPERARM'] = 17,
['L_FOREARM'] = 17,
['L_HAND'] = 17,
['L_FINGERS'] = 17,
['NECK'] = 200,
['HEAD'] = 200
},
[joaat('WEAPON_HEAVYPISTOL')] = {
['PELVIS'] = 29,
['L_CALF'] = 29,
['L_FOOT'] = 29,
['L_PH_FOOT'] = 29,
['R_CALF'] = 29,
['R_FOOT'] = 29,
['R_PH_FOOT'] = 29,
['SPINE'] = 29,
['SPINE1'] = 29,
['SPINE2'] = 29,
['SPINE3'] = 29,
['L_UPPERARM'] = 29,
['L_FOREARM'] = 29,
['L_HAND'] = 29,
['L_FINGERS'] = 29,
['L_UPPERARM'] = 29,
['L_FOREARM'] = 29,
['L_HAND'] = 29,
['L_FINGERS'] = 29,
['NECK'] = 200,
['HEAD'] = 200
},
[joaat('WEAPON_GUSENBERG')] = {
['PELVIS'] = 13,
['L_CALF'] = 13,
['L_FOOT'] = 13,
['L_PH_FOOT'] = 13,
['R_CALF'] = 13,
['R_FOOT'] = 13,
['R_PH_FOOT'] = 13,
['SPINE'] = 13,
['SPINE1'] = 13,
['SPINE2'] = 13,
['SPINE3'] = 13,
['L_UPPERARM'] = 13,
['L_FOREARM'] = 13,
['L_HAND'] = 13,
['L_FINGERS'] = 13,
['L_UPPERARM'] = 13,
['L_FOREARM'] = 13,
['L_HAND'] = 13,
['L_FINGERS'] = 13,
['NECK'] = 200,
['HEAD'] = 200
},
[joaat('WEAPON_SMG')] = {
['PELVIS'] = 13,
['L_CALF'] = 13,
['L_FOOT'] = 13,
['L_PH_FOOT'] = 13,
['R_CALF'] = 13,
['R_FOOT'] = 13,
['R_PH_FOOT'] = 13,
['SPINE'] = 13,
['SPINE1'] = 13,
['SPINE2'] = 13,
['SPINE3'] = 13,
['L_UPPERARM'] = 13,
['L_FOREARM'] = 13,
['L_HAND'] = 13,
['L_FINGERS'] = 13,
['L_UPPERARM'] = 13,
['L_FOREARM'] = 13,
['L_HAND'] = 13,
['L_FINGERS'] = 13,
['NECK'] = 200,
['HEAD'] = 200
},
[joaat('WEAPON_ASSAULTSMG')] = {
['PELVIS'] = 13,
['L_CALF'] = 13,
['L_FOOT'] = 13,
['L_PH_FOOT'] = 13,
['R_CALF'] = 13,
['R_FOOT'] = 13,
['R_PH_FOOT'] = 13,
['SPINE'] = 13,
['SPINE1'] = 13,
['SPINE2'] = 13,
['SPINE3'] = 13,
['L_UPPERARM'] = 13,
['L_FOREARM'] = 13,
['L_HAND'] = 13,
['L_FINGERS'] = 13,
['L_UPPERARM'] = 13,
['L_FOREARM'] = 13,
['L_HAND'] = 13,
['L_FINGERS'] = 13,
['NECK'] = 200,
['HEAD'] = 200
},
[joaat('WEAPON_COMBATPDW')] = {
['PELVIS'] = 13,
['L_CALF'] = 13,
['L_FOOT'] = 13,
['L_PH_FOOT'] = 13,
['R_CALF'] = 13,
['R_FOOT'] = 13,
['R_PH_FOOT'] = 13,
['SPINE'] = 13,
['SPINE1'] = 13,
['SPINE2'] = 13,
['SPINE3'] = 13,
['L_UPPERARM'] = 13,
['L_FOREARM'] = 13,
['L_HAND'] = 13,
['L_FINGERS'] = 13,
['L_UPPERARM'] = 13,
['L_FOREARM'] = 13,
['L_HAND'] = 13,
['L_FINGERS'] = 13,
['NECK'] = 200,
['HEAD'] = 200
},
[joaat('WEAPON_COMBATPISTOL')] = {
['PELVIS'] = 13,
['L_CALF'] = 13,
['L_FOOT'] = 13,
['L_PH_FOOT'] = 13,
['R_CALF'] = 13,
['R_FOOT'] = 13,
['R_PH_FOOT'] = 13,
['SPINE'] = 13,
['SPINE1'] = 13,
['SPINE2'] = 13,
['SPINE3'] = 13,
['L_UPPERARM'] = 13,
['L_FOREARM'] = 13,
['L_HAND'] = 13,
['L_FINGERS'] = 13,
['L_UPPERARM'] = 13,
['L_FOREARM'] = 13,
['L_HAND'] = 13,
['L_FINGERS'] = 13,
['NECK'] = 200,
['HEAD'] = 200
},
[joaat('WEAPON_REVOLVER')] = {
['PELVIS'] = 34,
['L_CALF'] = 34,
['L_FOOT'] = 34,
['L_PH_FOOT'] = 34,
['R_CALF'] = 34,
['R_FOOT'] = 34,
['R_PH_FOOT'] = 34,
['SPINE'] = 34,
['SPINE1'] = 34,
['SPINE2'] = 34,
['SPINE3'] = 34,
['L_UPPERARM'] = 34,
['L_FOREARM'] = 34,
['L_HAND'] = 34,
['L_FINGERS'] = 34,
['L_UPPERARM'] = 34,
['L_FOREARM'] = 34,
['L_HAND'] = 34,
['L_FINGERS'] = 34,
['NECK'] = 200,
['HEAD'] = 200
},
-- melee
[joaat('WEAPON_UNARMED')] = {
['PELVIS'] = 9,
['L_CALF'] = 9,
['L_FOOT'] = 9,
['L_PH_FOOT'] = 9,
['R_CALF'] = 9,
['R_FOOT'] = 9,
['R_PH_FOOT'] = 9,
['SPINE'] = 9,
['SPINE1'] = 9,
['SPINE2'] = 9,
['SPINE3'] = 9,
['L_UPPERARM'] = 9,
['L_FOREARM'] = 9,
['L_HAND'] = 9,
['L_FINGERS'] = 9,
['L_UPPERARM'] = 9,
['L_FOREARM'] = 9,
['L_HAND'] = 9,
['L_FINGERS'] = 9,
['NECK'] = 9,
['HEAD'] = 9
},
[joaat('WEAPON_DAGGER')] = {
['PELVIS'] = 20,
['L_CALF'] = 20,
['L_FOOT'] = 20,
['L_PH_FOOT'] = 20,
['R_CALF'] = 20,
['R_FOOT'] = 20,
['R_PH_FOOT'] =20,
['SPINE'] = 20,
['SPINE1'] = 200,
['SPINE2'] = 20,
['SPINE3'] = 20,
['L_UPPERARM'] = 20,
['L_FOREARM'] = 20,
['L_HAND'] = 20,
['L_FINGERS'] = 20,
['L_UPPERARM'] = 20,
['L_FOREARM'] = 20,
['L_HAND'] = 20,
['L_FINGERS'] = 20,
['NECK'] = 200,
['HEAD'] = 200
},
[joaat('WEAPON_BAT')] = {
['PELVIS'] = 20,
['L_CALF'] = 20,
['L_FOOT'] = 20,
['L_PH_FOOT'] = 20,
['R_CALF'] = 20,
['R_FOOT'] = 20,
['R_PH_FOOT'] =20,
['SPINE'] = 20,
['SPINE1'] = 200,
['SPINE2'] = 20,
['SPINE3'] = 20,
['L_UPPERARM'] = 20,
['L_FOREARM'] = 20,
['L_HAND'] = 20,
['L_FINGERS'] = 20,
['L_UPPERARM'] = 20,
['L_FOREARM'] = 20,
['L_HAND'] = 20,
['L_FINGERS'] = 20,
['NECK'] = 200,
['HEAD'] = 200
},
[joaat('WEAPON_BOTTLE')] = {
['PELVIS'] = 20,
['L_CALF'] = 20,
['L_FOOT'] = 20,
['L_PH_FOOT'] = 20,
['R_CALF'] = 20,
['R_FOOT'] = 20,
['R_PH_FOOT'] =20,
['SPINE'] = 20,
['SPINE1'] = 200,
['SPINE2'] = 20,
['SPINE3'] = 20,
['L_UPPERARM'] = 20,
['L_FOREARM'] = 20,
['L_HAND'] = 20,
['L_FINGERS'] = 20,
['L_UPPERARM'] = 20,
['L_FOREARM'] = 20,
['L_HAND'] = 20,
['L_FINGERS'] = 20,
['NECK'] = 20,
['HEAD'] = 200
},
[joaat('WEAPON_CROWBAR')] = {
['PELVIS'] = 20,
['L_CALF'] = 20,
['L_FOOT'] = 20,
['L_PH_FOOT'] = 20,
['R_CALF'] = 20,
['R_FOOT'] = 20,
['R_PH_FOOT'] =20,
['SPINE'] = 200,
['SPINE1'] = 20,
['SPINE2'] = 20,
['SPINE3'] = 20,
['L_UPPERARM'] = 20,
['L_FOREARM'] = 20,
['L_HAND'] = 20,
['L_FINGERS'] = 20,
['L_UPPERARM'] = 20,
['L_FOREARM'] = 20,
['L_HAND'] = 20,
['L_FINGERS'] = 20,
['NECK'] = 200,
['HEAD'] = 200
},
[joaat('WEAPON_GOLFCLUB')] = {
['PELVIS'] = 20,
['L_CALF'] = 20,
['L_FOOT'] = 20,
['L_PH_FOOT'] = 20,
['R_CALF'] = 20,
['R_FOOT'] = 20,
['R_PH_FOOT'] =20,
['SPINE'] = 20,
['SPINE1'] = 200,
['SPINE2'] = 20,
['SPINE3'] = 20,
['L_UPPERARM'] = 20,
['L_FOREARM'] = 20,
['L_HAND'] = 20,
['L_FINGERS'] = 20,
['L_UPPERARM'] = 20,
['L_FOREARM'] = 20,
['L_HAND'] = 20,
['L_FINGERS'] = 20,
['NECK'] = 200,
['HEAD'] = 200
},
[joaat('WEAPON_HAMMER')] = {
['PELVIS'] = 20,
['L_CALF'] = 20,
['L_FOOT'] = 20,
['L_PH_FOOT'] = 20,
['R_CALF'] = 20,
['R_FOOT'] = 20,
['R_PH_FOOT'] =20,
['SPINE'] = 20,
['SPINE1'] = 200,
['SPINE2'] = 20,
['SPINE3'] = 20,
['L_UPPERARM'] = 20,
['L_FOREARM'] = 20,
['L_HAND'] = 20,
['L_FINGERS'] = 20,
['L_UPPERARM'] = 20,
['L_FOREARM'] = 20,
['L_HAND'] = 20,
['L_FINGERS'] = 20,
['NECK'] = 200,
['HEAD'] = 200
},
[joaat('WEAPON_HATCHET')] = {
['PELVIS'] = 20,
['L_CALF'] = 20,
['L_FOOT'] = 20,
['L_PH_FOOT'] = 20,
['R_CALF'] = 20,
['R_FOOT'] = 20,
['R_PH_FOOT'] =20,
['SPINE'] = 20,
['SPINE1'] = 200,
['SPINE2'] = 20,
['SPINE3'] = 20,
['L_UPPERARM'] = 20,
['L_FOREARM'] = 20,
['L_HAND'] = 20,
['L_FINGERS'] = 20,
['L_UPPERARM'] = 20,
['L_FOREARM'] = 20,
['L_HAND'] = 20,
['L_FINGERS'] = 20,
['NECK'] = 200,
['HEAD'] = 200
},
[joaat('WEAPON_KNIFE')] = {
['PELVIS'] = 20,
['L_CALF'] = 20,
['L_FOOT'] = 20,
['L_PH_FOOT'] = 20,
['R_CALF'] = 20,
['R_FOOT'] = 20,
['R_PH_FOOT'] =20,
['SPINE'] = 20,
['SPINE1'] = 200,
['SPINE2'] = 20,
['SPINE3'] = 20,
['L_UPPERARM'] = 20,
['L_FOREARM'] = 20,
['L_HAND'] = 20,
['L_FINGERS'] = 20,
['L_UPPERARM'] = 20,
['L_FOREARM'] = 20,
['L_HAND'] = 20,
['L_FINGERS'] = 20,
['NECK'] = 200,
['HEAD'] = 200
},
[joaat('WEAPON_MACHETE')] = {
['PELVIS'] = 20,
['L_CALF'] = 20,
['L_FOOT'] = 20,
['L_PH_FOOT'] = 20,
['R_CALF'] = 20,
['R_FOOT'] = 20,
['R_PH_FOOT'] =20,
['SPINE'] = 20,
['SPINE1'] = 200,
['SPINE2'] = 20,
['SPINE3'] = 20,
['L_UPPERARM'] = 20,
['L_FOREARM'] = 20,
['L_HAND'] = 20,
['L_FINGERS'] = 20,
['L_UPPERARM'] = 20,
['L_FOREARM'] = 20,
['L_HAND'] = 20,
['L_FINGERS'] = 20,
['NECK'] = 200,
['HEAD'] = 200
},
[joaat('WEAPON_SWITCHBLADE')] = {
['PELVIS'] = 20,
['L_CALF'] = 20,
['L_FOOT'] = 20,
['L_PH_FOOT'] = 20,
['R_CALF'] = 20,
['R_FOOT'] = 20,
['R_PH_FOOT'] =20,
['SPINE'] = 0,
['SPINE1'] = 200,
['SPINE2'] = 20,
['SPINE3'] = 20,
['L_UPPERARM'] = 20,
['L_FOREARM'] = 20,
['L_HAND'] = 20,
['L_FINGERS'] = 20,
['L_UPPERARM'] = 20,
['L_FOREARM'] = 20,
['L_HAND'] = 20,
['L_FINGERS'] = 20,
['NECK'] = 200,
['HEAD'] = 200
},
[joaat('WEAPON_WRENCH')] = {
['PELVIS'] = 20,
['L_CALF'] = 20,
['L_FOOT'] = 20,
['L_PH_FOOT'] = 20,
['R_CALF'] = 20,
['R_FOOT'] = 20,
['R_PH_FOOT'] =20,
['SPINE'] = 20,
['SPINE1'] = 200,
['SPINE2'] = 20,
['SPINE3'] = 20,
['L_UPPERARM'] = 20,
['L_FOREARM'] = 20,
['L_HAND'] = 20,
['L_FINGERS'] = 20,
['L_UPPERARM'] = 20,
['L_FOREARM'] = 20,
['L_HAND'] = 20,
['L_FINGERS'] = 20,
['NECK'] = 200,
['HEAD'] = 200
},
[joaat('WEAPON_BATTLEAXE')] = {
['PELVIS'] = 20,
['L_CALF'] = 20,
['L_FOOT'] = 20,
['L_PH_FOOT'] = 20,
['R_CALF'] = 20,
['R_FOOT'] = 20,
['R_PH_FOOT'] =20,
['SPINE'] = 20,
['SPINE1'] = 200,
['SPINE2'] = 20,
['SPINE3'] = 20,
['L_UPPERARM'] = 20,
['L_FOREARM'] = 20,
['L_HAND'] = 20,
['L_FINGERS'] = 20,
['L_UPPERARM'] = 20,
['L_FOREARM'] = 20,
['L_HAND'] = 20,
['L_FINGERS'] = 20,
['NECK'] = 200,
['HEAD'] = 200
},
[joaat('WEAPON_POOLCUE')] = {
['PELVIS'] = 20,
['L_CALF'] = 20,
['L_FOOT'] = 20,
['L_PH_FOOT'] = 20,
['R_CALF'] = 20,
['R_FOOT'] = 20,
['R_PH_FOOT'] = 20,
['SPINE'] = 20,
['SPINE1'] = 200,
['SPINE2'] = 20,
['SPINE3'] = 20,
['L_UPPERARM'] = 20,
['L_FOREARM'] = 20,
['L_HAND'] = 20,
['L_FINGERS'] = 20,
['L_UPPERARM'] = 20,
['L_FOREARM'] = 20,
['L_HAND'] = 20,
['L_FINGERS'] = 20,
['NECK'] = 200,
['HEAD'] = 200
},
[joaat('WEAPON_KNUCKLE')] = {
['PELVIS'] = 20,
['L_CALF'] = 20,
['L_FOOT'] = 20,
['L_PH_FOOT'] = 20,
['R_CALF'] = 20,
['R_FOOT'] = 20,
['R_PH_FOOT'] = 20,
['SPINE'] = 20,
['SPINE1'] = 200,
['SPINE2'] = 20,
['SPINE3'] = 20,
['L_UPPERARM'] = 20,
['L_FOREARM'] = 20,
['L_HAND'] = 20,
['L_FINGERS'] = 20,
['L_UPPERARM'] = 20,
['L_FOREARM'] = 20,
['L_HAND'] = 20,
['L_FINGERS'] = 20,
['NECK'] = 200,
['HEAD'] = 200
},
[joaat('WEAPON_NIGHTSTICK')] = {
['PELVIS'] = 20,
['L_CALF'] = 20,
['L_FOOT'] = 20,
['L_PH_FOOT'] = 20,
['R_CALF'] = 20,
['R_FOOT'] = 20,
['R_PH_FOOT'] = 20,
['SPINE'] = 20,
['SPINE1'] = 200,
['SPINE2'] = 20,
['SPINE3'] = 20,
['L_UPPERARM'] = 20,
['L_FOREARM'] = 20,
['L_HAND'] = 20,
['L_FINGERS'] = 20,
['L_UPPERARM'] = 20,
['L_FOREARM'] = 20,
['L_HAND'] = 20,
['L_FINGERS'] = 20,
['NECK'] = 200,
['HEAD'] = 200
},
[joaat('WEAPON_CANDYCANE')] = {
['PELVIS'] = 30,
['L_CALF'] = 30,
['L_FOOT'] = 30,
['L_PH_FOOT'] = 30,
['R_CALF'] = 30,
['R_FOOT'] = 30,
['R_PH_FOOT'] = 30,
['SPINE'] = 30,
['SPINE1'] = 200,
['SPINE2'] = 30,
['SPINE3'] = 30,
['L_UPPERARM'] = 30,
['L_FOREARM'] = 30,
['L_HAND'] = 30,
['L_FINGERS'] = 30,
['L_UPPERARM'] = 30,
['L_FOREARM'] = 30,
['L_HAND'] = 30,
['L_FINGERS'] = 30,
['NECK'] = 200,
['HEAD'] = 200
},
[joaat('WEAPON_STUNGUN')] = {
['PELVIS'] = 5,
['L_CALF'] = 5,
['L_FOOT'] = 5,
['L_PH_FOOT'] = 5,
['R_CALF'] = 5,
['R_FOOT'] = 5,
['R_PH_FOOT'] = 5,
['SPINE'] = 5,
['SPINE1'] = 5,
['SPINE2'] = 5,
['SPINE3'] = 5,
['L_UPPERARM'] = 5,
['L_FOREARM'] = 5,
['L_HAND'] = 5,
['L_FINGERS'] = 5,
['L_UPPERARM'] = 5,
['L_FOREARM'] = 5,
['L_HAND'] = 5,
['L_FINGERS'] = 5,
['NECK'] = 5,
['HEAD'] = 5
},
}
Config.WeaponList = {
"WEAPON_DAGGER",
"WEAPON_BAT",
"WEAPON_BATTLEAXE",
"WEAPON_KNUCKLE",
"WEAPON_BOTTLE",
"WEAPON_CROWBAR",
"WEAPON_FLASHLIGHT",
"WEAPON_GOLFCLUB",
"WEAPON_HAMMER",
"WEAPON_HATCHET",
"WEAPON_KNIFE",
"WEAPON_MACHETE",
"WEAPON_NIGHTSTICK",
"WEAPON_WRENCH",
"WEAPON_POOLCUE",
"WEAPON_STONE_HATCHET",
"WEAPON_SWITCHBLADE",
"WEAPON_APPISTOL",
"WEAPON_CERAMICPISTOL",
"WEAPON_COMBATPISTOL",
"WEAPON_DOUBLEACTION",
"WEAPON_NAVYREVOLVER",
"WEAPON_FLAREGUN",
"WEAPON_GADGETPISTOL",
"WEAPON_HEAVYPISTOL",
"WEAPON_REVOLVER",
"WEAPON_REVOLVER_MK2",
"WEAPON_MARKSMANPISTOL",
"WEAPON_PISTOL",
"WEAPON_PISTOL_MK2",
"WEAPON_PISTOL50",
"WEAPON_SNSPISTOL",
"WEAPON_SNSPISTOL_MK2",
"WEAPON_STUNGUN",
"WEAPON_STUNROD",
"WEAPON_RAYPISTOL",
"WEAPON_VINTAGEPISTOL",
"WEAPON_ASSAULTSHOTGUN",
"WEAPON_AUTOSHOTGUN",
"WEAPON_BULLPUPSHOTGUN",
"WEAPON_COMBATSHOTGUN",
"WEAPON_DBSHOTGUN",
"WEAPON_HEAVYSHOTGUN",
"WEAPON_MUSKET",
"WEAPON_PUMPSHOTGUN",
"WEAPON_PUMPSHOTGUN_MK2",
"WEAPON_SAWNOFFSHOTGUN",
"WEAPON_ASSAULTSMG",
"WEAPON_COMBATMG",
"WEAPON_COMBATMG_MK2",
"WEAPON_COMBATPDW",
"WEAPON_GUSENBERG",
"WEAPON_MACHINEPISTOL",
"WEAPON_MG",
"WEAPON_MICROSMG",
"WEAPON_MINISMG",
"WEAPON_SMG",
"WEAPON_TECPISTOL",
"WEAPON_SMG_MK2",
"WEAPON_RAYCARBINE",
"WEAPON_ADVANCEDRIFLE",
"WEAPON_ASSAULTRIFLE",
"WEAPON_ASSAULTRIFLE_MK2",
"WEAPON_BULLPUPRIFLE",
"WEAPON_BULLPUPRIFLE_MK2",
"WEAPON_CARBINERIFLE",
"WEAPON_CARBINERIFLE_MK2",
"WEAPON_COMPACTRIFLE",
"WEAPON_MILITARYRIFLE",
"WEAPON_SPECIALCARBINE",
"WEAPON_SPECIALCARBINE_MK2",
"WEAPON_HEAVYRIFLE",
"WEAPON_HEAVYSNIPER",
"WEAPON_HEAVYSNIPER_MK2",
"WEAPON_MARKSMANRIFLE",
"WEAPON_MARKSMANRIFLE_MK2",
"WEAPON_SNIPERRIFLE",
"WEAPON_COMPACTLAUNCHER",
"WEAPON_FIREWORK",
"WEAPON_GRENADELAUNCHER",
"WEAPON_HOMINGLAUNCHER",
"WEAPON_MINIGUN",
"WEAPON_RAILGUN",
"WEAPON_RPG",
"WEAPON_RAYMINIGUN",
"WEAPON_BALL",
"WEAPON_BZGAS",
"WEAPON_FLARE",
"WEAPON_GRENADE",
"WEAPON_PETROLCAN",
"WEAPON_HAZARDCAN",
"WEAPON_MOLOTOV",
"WEAPON_PROXMINE",
"WEAPON_PIPEBOMB",
"WEAPON_SNOWBALL",
"WEAPON_STICKYBOMB",
"WEAPON_SMOKEGRENADE",
"WEAPON_FIREEXTINGUISHER",
"WEAPON_DIGISCANNER",
"GADGET_PARACHUTE",
"WEAPON_TACTICALRIFLE",
"WEAPON_BATTLERIFLE",
"WEAPON_SNOWLAUNCHER",
"WEAPON_HACKINGDEVICE",
"WEAPON_PRECISIONRIFLE",
"WEAPON_METALDETECTOR",
"WEAPON_PISTOLXM3",
"WEAPON_ACIDPACKAGE",
"WEAPON_CANDYCANE",
"WEAPON_RAILGUNXM3"
}
Citizen.CreateThread(function() -- DO NOT TOUCH
if GetResourceState('es_extended') == 'started' then
Config.WeaponList = {}
local weaponList = exports['es_extended']:getSharedObject().GetWeaponList()
for k, v in pairs(weaponList) do
Config.WeaponList[#Config.WeaponList + 1] = v.name
end
end
end)
Citizen.CreateThread(function() -- DO NOT TOUCH
if GetResourceState('es_extended') == 'started' then
local file = LoadResourceFile('es_extended', 'client/modules/death.lua')
if not IsDuplicityVersion() then
-- esx compatibility
RegisterNetEvent('hex_sync:onPlayerDeath', function(data)
-- dont call esx event if is in ffa if you have a own ffa script or from another creator installed we can't really support it or he will use your death handler if the resource is enabled and returning the esx:onPlayerDeath event here like hex ffa's.
local isInFFA = false
if GetResourceState('hex_ffa') == 'started' then
isInFFA = exports['hex_ffa']:isInZone()
elseif GetResourceState('hex_3_ffa') == 'started' then
isInFFA = exports['hex_3_ffa']:isInZone()
end
if isInFFA then return end
TriggerEvent('esx:onPlayerDeath', data)
TriggerServerEvent('esx:onPlayerDeath', data)
end)
end
if file then
while true do
Citizen.Wait(2500)
print('^0[^1HEX^0 DEBUG] Please ^1delete^0 the death.lua inside of your ^2es_extended/client/modules^0 Folder. After that, Restart your Server.')
end
end
end
end)
local isDead = false
-- esx compatibility
RegisterNetEvent('esx:setPlayerData', function(key, val, last)
if key == 'dead' then
isDead = val
end
end)
-- add extra compatibility for other frameworks
function IsCustomPlayerDead()
return isDead
end
if IsDuplicityVersion() then
function isPlayerAdmin(playerId)
return true
end
end