HEX
HexscriptsClassicAimlab

Configurations

Here you will get all configurations & open source files that are included within this script.

Config Files

Config = {}

AimlabNPC = 'mp_m_exarmy_01' --Enter NPC

RollNPC = 'cs_fbisuit_01' --Roll Target NPC

AimlabSpawn = vector4(-3042.2407, -1504.7079, 233.3947, 92.2853)

RollSpawn = vector4(-3025.4670, -1506.4186, 233.3855, 268.8994)

DefaultDimension = 0

AimlabSpots = { --Points where to enter the LABS
    ['Roll Train'] = {
        vector4(232.3267, -903.7983, 29.6920, 55.4587),
    },
    ['Aim Lab'] = {
        vector4(229.6487, -907.3605, 29.6920, 54.2927),
    }
}

Blip = {
    enabled = true,
    sprite = 84, --https://wiki.rage.mp/index.php?title=Blips#Blip_model
    color = 1, --https://wiki.rage.mp/index.php?title=Blips#Blip_colors
    scale = 0.85, --Blip Size
    short = false, --Short Range
    text = 'HEX Aimlab', --Text
}

Config.Locales = {
    ['enter'] = '[~r~AIM~s~LAB] Press E',
    ['aimtrain'] = '~r~AIM~s~LAB AIM TRAIN',
    ['rolltrain'] = '~r~AIM~s~LAB ROLL TRAIN',
    ['hitted'] = 'Hitted Targets: ',
    ['timerem'] = 'Time Remaining:~y~ ',
    ['highscore'] = '~g~NEW~s~ HIGHSCORE: '
}

FreezePlayer = false --Freeze the Player in AIMLAB

UseOwnWeapons = false
Weapons = { -- Weapons to give in the Aimlab, if UseOwnWeapons is false, it will give the player these weapons, if true own weapons will be used.
    {
        weaponName = 'WEAPON_PISTOL',
        components = {
            'COMPONENT_AT_PI_SUPP_02', -- suppressor
        }
    }
}

function HelpNotify(msg)
    AddTextEntry('esxHelpNotification', msg)
    BeginTextCommandDisplayHelp('esxHelpNotification')
    EndTextCommandDisplayHelp(0, false, true, -1)
end

function weaponWheel(state)
    if GetResourceState('ox_inventory') == 'started' then
        exports['ox_inventory']:weaponWheel(state)
    elseif GetResourceState('qs-inventory') == 'started' then
        exports['qs-inventory']:WeaponWheel(state)
    elseif GetResourceState('jaksam_inventory') == 'started' then
        exports['jaksam_inventory']:setWeaponWheel(state)
    end
end

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